- Assessment 1 -
Fish-bowl & weapons scene
Creating a CG scene with pre-existing 3D model of a fish bowl and adding my own custom 3D models, Animated Feature film style
WORK PROCEDURE
FIRST VERSION
I used original Maya shaders Blinn and Phong for
the fish-bowl with transparency.
Blinn shader to make the glass of the fish-bowl and
Phong shader for the water.
Lighting and props setting |
Early stage - render preview |
SECOND VERSION
Procedure
LIGHTING the scene
LIGHTING the scene
TEXTURING
- For the
STONES inside the fish-tank I also used mia_material_x, this time with Frosted
glass Preset on it, which looks amazing, however it takes enourmous time to render – 5min17sec for the pebbles ONLY.
Therefore
I will add this Preset to the very end of the procedure.
The model of the FISH – mia_material_x_passes, with higher Reflectivity on it.
Fish-bowl content alone, basic textures:
The model of the FISH – mia_material_x_passes, with higher Reflectivity on it.
Fish-bowl content alone, basic textures:
Texturing
the actual Fish-Tank itself:
First try – mia_material_x with Preset GlassSolid
GlassThick - mia_material_x Preset
GlassPhysical - mia_material_x Preset
Phong;
with Transparency
Blinn
with Transparency
It’s
clear that the GlassThick might be the best option for realistic looking shader for the
fish-bowl glass. The other
Glass Presets are changing the color of the object inside to blue.
Blinn and
Phong are working, but they don’t look that realistic.
In the
end I decided to use Blinn for this exercice, since it’s supposed to imitate
Animated CG Feature movie style, so it should look more cartoony rather than
the Physically Plausible photo-real exercice (fish-bowl on the tree stump). Blinn
gives the scene very different and nice feel.
For
instance there is very nice reflection of the sword and the arrows on the side
of the glass of the fish-tank provided by the Blinn shader.
It will
look roughly like this:
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FINAL setting
I
re-textured already existing models of the quiver with bow and arrows, the
sword and the axe, to give it more animated feature film look. (The originals
were made to look photo-real).
Final
composition setting (this one with GlassSolid on the fish-bowl):
I added
another model to the scene – the shoes. It felt too empty before. And also I
wanted to have better use for another layer of MattePass that I created –
without the shoes there would be only one model in the layer.